Abstract
The inspiration in Nature has always been a recurring theme in the production of human artifacts. From the beginning of the nineteenth century, this type of analogy became stronger in the field of architecture and design as more and more professionals began to incorporate concepts and terms from Biology and mimic natural forms to create new forms analogous to them. In the first half of the twentieth century, some scholars began to develop abstractions of natural processes of growth and evolution, implementing them as mathematical models and, later, as computational algorithms. More recently, with the evolution of CAD systems, they have also incorporated these processes, but they are often a black case for users. These generative systems based on processes found in Nature usually provide design outcomes that meet performance criteria. Therefore, the term “morphogenetic design” has been used to identify the use of biomimetics as a design model developed by means of computational processes that result in the growth and development of forms adapted to an environment. However, the current scenario of applications displays a very conflicting incidence of terminological and practical applications, with little compliance from different authors regarding definitions and concepts. This dissertation proposes a terminological review through the identification of the different meanings used during the last decades, and through a precise theoretical foundation, qualifying the morphogenetic design as a computational method capable of bringing together different constraints (such as structural, environmental, material, functional , morphological, etc.) through a generative process. Then, experimental design applications are carried out with the purpose of illustrating some available tools, their use and possible outcomes. The methodology of the first part of the dissertation consisted in the systematic review of the literature, made through surveys to specific databases and interview with two specialists in this field of research. The methodology of the second part consisted in the systematic use of morphogenetic procedures with the objective of testing their potentiality and the accomplishment of x exercises of project with greater complexity. As a result, it is expected to promote a clarification and greater knowledge about the subject, suggesting possible applications in the area of Architecture.
Keywords: morphogenesis, biomimicry, generative systems, computational design, design process.